Tuesday, October 26, 2010

Wednesday, October 13, 2010

Art Test




These are the renders that I completed for an Art Test. The top image is the full render with lighting from 3D Max. The following 2 pieces are a grey material render, and also a wireframe to show the structure of the model. The model was created using 1,410 Polygons, or 2,999 Triangles (had to be 3,000 or less). The final image is a composite of the textures that I used in creating the final render of the building. Each square is 512x512 pixels.

Friday, October 8, 2010

More Progress

I have finished unwrapping the boards, and added some texture designs to the some portions of the outer walls.

Thursday, October 7, 2010

3D Model Update

I still have some texture unwrapping to do, as well as adding some extra things to really make it pop some more. I have around 180 or so triangles left to add to make it within the 3,000 triangle limit. The below image is just after I had started, before adding the rock wall at the bottom and really fleshing out the back portion of the model.

Friday, September 24, 2010

Thursday, September 16, 2010

Tuesday, September 14, 2010

More 3D Screenshots from Unreal






Redid the path texture and grass texture. Repainted them over the Terrain model.

Monday, September 13, 2010

Tuesday, September 7, 2010

Updated Portfolio Site


With buttons linking to this blog, my sketchblog and my portfolios on Coroflot & CGHub

3D Cherry Blossom Tree

The above image is of the rendered trees, and the wireframe models to which I applied the textures. The tree on the right is actually the same model from the left, but a deform modifier was used to change the look.

Friday, September 3, 2010

Mountain Sky and Process to get there


I first posted this sketch on my sketchblog and liked the layout, so I though I might try to do a little more of a paintover and try to add detail. To get to the above image, I first loaded up my sketch, then overlayed some detail from an earlier piece I did (above far left) on the mountain. After that I painted in the snow look, and finally added the 3 following pictures in various layer modes. I tweaked them as well, taking pieces out and sizing them until I liked the outcome.

Wednesday, September 1, 2010

New Header for the Sketchblog

I added a different header to my Sketchblog. It is a combination of sketches I made with the Sharpie Fine tip pen, and overlayed in photoshop.

Friday, August 27, 2010

Leaves on Both Trees




Here's a few shots of my trees with leaves on them. This was practice for filling out trees using two different type of leaf texturing options. They have a higher number of polygons than I need to shoot for, so while they look decent enough, I need to cut down the number of leaves that I use to fill them out.

Wednesday, August 25, 2010

3D Tree Trunks

Close up of two tree trunks I've started, and the textures I adjusted to tile on them.

Sunday, August 22, 2010

Fantasy Football

3D Model w/Paintover

Inset: The tree model I created. Then did a paintover in photoshop with one of my custom leaf brushes, added some fire and smoke, and then lighting on the leaves with an overlay layer.